In Norman ’s Chapter 4: Fun and Games, many intrigued examples are used to illustrate his major point of view: Why not have information displayed in a pleasant, comfortable way? (P101)
There are so many data and information surround us via various forms or channels at present day. Can we grasp all of them? Or can we just take a glimpse at one of them? I would say no at this point and don’t mention that we can remember several pieces of them. People have an intention to just listen or remember what they need and leaves out all the others. It seems ok to do so, but what if we bring this subject to education? From my perspective as a student, I would unconsciously be absence-minded when I am having chemistry class or geography class (Especially when teacher putting their effort on telling us how to remember the topography in Africa . I mean, what is the point for deliberately remembering this? I might never set foot on this continent!). So what would teachers do? From those who are at undergraduate or graduate studies may know exactly what information or knowledge they want in certain courses due to their fully developed sense of studying. But how about those one who are in younger age? How should the teacher make sure that their students have absorbed what they need? (Or maybe this “What they need” it is an question itself.)
I might wander too far to the subject but it is a concern that first comes to my mind…
However, this chapter did catch my attention. When Norman describes the table tennis, he said: “Is this a good way to play table tennis? No, but that’s not what it’s about: it’s about fun, delight, the pleasure of the experience. (P100) The statement once remind me the Iphone App “ IdragPaper”. Here is the game description from official website: “Have you ever had the impulse to drag the whole roll of toilet paper at one go? Now you can realize your evil idea just in iDragPaper!” What is the point for this game? It’s not a motion game that makes you feel satisfied when you kill all the bad guys and save the princes at last and it’s not a wii tennis that exercise your body. There is no intellectual or physical objective in this game. But it definitely entertains people and they have fun!! I remember the boys are roaring to struggle pulling out the whole roll of toilet paper and the girls are screaming when I showed my friends this purposeless game. This game is definitely a ice-breaker when you have new friends sitting together not having conversation but stare at each other awkwardly. Maybe…Maybe this is the purpose of this game. The purpose is not what you get from the game but what it gives to you. Apparently this game lit up the awkward atmosphere and act as a conversation starter.
Your response has me thinking about Katrine Becker's doctoral thesis on applying game design principles to educational games, or edutainment. Her thesis is available at http://www.minkhollow.ca/Thesis07/doku.php?id=thesis:main
ReplyDeleteIn terms of the toilet paper game you've cited, its purpose is clear: see how quickly you can clear the roll and compare your score with your peers. Does it have the fun factor? I suppose it depends on who you talk to, but I'm willing to bet my twelve year old son would be on board with this app.
Now, how do we take the principles inherent in the toilet paper game and apply them to an educational context? Becker reminds us of the importance of approaching the design from its inception. ie. is it a fun game with an educational component tacked on at the end or is it built as an educational tool that is fun to play. Flip through any Scholastic book order flyer in a classroom and consider the pages of edutainment software offerings on the market, including Star Wars typing lessons and reams of Nintendo DS educational titles. Which games are educationally anaemic? How can you tell?
While your post got me thinking about the educational game field, I am a little unclear of what you wanted to engage with in this response. The toilet paper game reference is the focal point of the piece. However what is bookended around it could be clarified. I can make a connection between the importance of aesthetics in music and architecture as it relates to game design. I think what you're saying in your introductory paragraph is that there is so much competition for our attention but am uncertain of how it relates to ensuring students absorb what is offered in a University chemistry or geography course. I need a bit more connective tissue to draw me in.